Virtual Reality

Virtual Reality is the use of computer technology to create a simulated environment. Virtual reality systems consist of the computer and software known as the reality engine consist of input sensors and output sensors. Examples of output sensors are bell buzzer and Loudspeaker. Sensor device is a type of input device which does some process and generates output. Examples of input sensors are keyboard, mouse and joystick. The three elements of VR are life-size 3D space, real-time interaction and self-projection.

VR is building new education system

As an emerging technology for learning, virtual reality dates back four decades to early work by Ivan Sutherland in the late 1960s. It can improve education by providing students with memorable and immersive experiences that would otherwise not be possible. It is accessible to every student and can be easily monitored by teachers. It can spark the creative imaginations of students. And it can motivate them to explore new academic interests. VR technologies will make smartphones smarter and many more tools like VR goggles, VR devices will flood the market. With VR, we can enjoy history(which is boring theoretically) , explore space(from earth) , can see the surface of the moon in 3D and much more.

Shopping in Virtual Reality

VR lets customers take their shopping experience outside of the store. It’s an extension of online shopping though this leap allows shoppers to experience the products. It takes the full browsing experience you can expect from a real shop and makes it digital. A virtual shopping assistant is a software solution that uses machine learning and natural language processing technology to facilitate text-based interactions with online visitors. Many traditional retailers are entering the virtual retail market in support of their physical stores. To enter the virtual retail market, you should need a website and a reliable means of processing customer payments.

5G will boost VR Evolution

5G promises that it gives greater bandwidth and lower latency than current mobile data connections offer. It also has the potential to make such high performance networks more accessible to more people. 5G will boost VR evolution because it enhances superfast wireless and better technology. Cloud based VR gaming is another useful aspect as 5G provides us the ability to push the storage,power consumption and processing power away from the PC and into the cloud.

VR aided ads

It involves brands promoting themselves and their products using virtual reality. VR advertising in games is memorable across all ad formats. It is less intrusive and well-integrated. Multiplayer VR games deliver high emotional engagement, which presents advertising opportunities and challenges. It is also a simulated experience that can be similar to or completely different from the real world. Applications of virtual reality include entertainment like video games.

Conclusion:

I conclude my blog by discussing some of the key features of virtual reality (VR) and whether this will genuinely improve the quality of our lives. Over the years, the usage of smartphones is higher compared to VR devices. And overall I think we can see the influence of VR in the field of education, health care, and entertainment in the future.